CAS 117 Project 2, 2D Shooter - Complete
Modifications Made
- Changed game to be infinite, one level game
- Upon killing all enemies in a screen access to the next stage is unlocked
- Player will gain an extra life per new screen
- The next stage is randomly decided
- The enemies of their respective stages remain the same
- Play between 5 randomized stages with their respective enemies
- Upon killing all enemies in a screen access to the next stage is unlocked
- Added new enemy, Missile type
- Enemy uses proportional guidance to meet target accurately
- Warning indicator given due to off screen nature of the missile
- Changed play movement to physics based
- Player will take time to speed up and slow down
- Added several new audio sounds based on the new missile enemy
- Added new Dodge Mechanic
- Player is fully invincible during the dodge
- Right click /left bumper to dodge
- If the player gets hit within 0.25 seconds of dodging, a perfect dodge is granted
- Perfect dodge slows down time and refreshes the dodge cool down
- Player is fully invincible during the dodge
- Added lives indicator due to possible gain of lives
- Added 4 level parallax to the background
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Note: There are some known bugs
Chaser enemies do not work correctly
Missile enemies do not have their own individual indicator