Modifications Made

  1. Changed game to be infinite, one level game
    1. Upon killing all enemies in a screen access to the next stage is unlocked
    2. Player will gain an extra life per new screen
    3. The next stage is randomly decided
    4. The enemies of their respective stages remain the same
    5.  Play between 5 randomized stages with their respective enemies
  2. Added new enemy, Missile type
    1. Enemy uses proportional guidance to meet target accurately
    2. Warning indicator given due to off screen nature of the missile
  3. Changed play movement to physics based 
    1. Player will take time to speed up and slow down
  4. Added several new audio sounds based on the new missile enemy
  5. Added new Dodge Mechanic
    1. Player is fully invincible during the dodge
    2. Right click /left bumper to dodge
    3. If the player gets hit within 0.25 seconds of dodging, a perfect dodge is granted
    4. Perfect dodge slows down time and refreshes the dodge cool down
  6. Added lives indicator due to possible gain of lives
  7. Added 4 level parallax to the background 

Download

Download
sohndan1-MacOs.zip 41 MB
Download
sohndan1-Windows.zip 32 MB

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Note: There are some known bugs

Chaser enemies do not work correctly

Missile enemies do not have their own individual indicator