CAS117 Project 3, 2DPlatformer - Tutorial
Proposed Modifications
- Change behavior of jumping on enemies, require input to bounce and not take damage. (AKA Pogoing off enemies)
- Add new subsequent player ability to enable behavior
- Try an infinite level via procedural generation or random level sets
- Overhaul entire UI, both in game and menus
- Add more mobility options to player
- dashing?
- gliding?
- fast fall?
Status | In development |
Platforms | HTML5, Windows, macOS |
Author | Daniel Sohn |
Made with | Unity |
Comments
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These modifications sound like they'll be significant for the final project! I'm excited to see if the procedural generation works out for you!